We invent and develop techniques and technologies that provide a compelling sense of synthetic presence and enable users to perceive computer-generated virtual worlds as real.
Our products are benchmarks in the VR industry, with the BOOM display fueling the first wave of VR research and the Wide5 HMD paving the path for the current generation of VR displays. Our recent work focuses on a new set of optical design approaches that will enable the next step in VR.
In 1990, Fake Space Labs emerged out of a project at NASA Ames Research Center to create a telepresence camera system, and a display for virtual exploration of computational fluid dynamics data in a virtual windtunnel. We then developed and sold a variety of innovative devices for virtual reality, including the BOOM display, FS2, Pinch Glove, Immersive Workbench, Wide5 HMD, and other custom projects. In the late 1990s, Fakespace Systems, Inc. spun out as an independent business with a commercial focus on large format stereoscopic displays such as the CAVE and was acquired by Mechdyne, Inc., while Fakespace Labs, Inc. continued working on light-field displays, advanced interfaces, and displays for personal virtual reality.
A small selection of customers includes branches of the Department of Defense, Department of Energy, and NASA; commercial customers such as Daimler Chrysler, Google, IO Displays, and Virtual Research; research clients such as Stanford University and venture-funded startups; and education and entertainment clients such as the Museum of Science and Industry and Sapporo Brewery in Japan.
Fakespace Labs has worked in close collaboration with Boeing, Chrysler, Lockheed Martin Missiles & Space, Stanford University, Walt Disney Imagineering, and the University of Southern California.